In the current research, the effects of teaching computer games over the performance of visual memory of dyslexic students have been studied. At first, the available games were identified and, then, among them, one game which was at the same level of students’ academic and cultural levels was selected. To analyze the effect of this game, 20 individuals suffering from dyslexia (10 in an experimental group and 10 in a control group) were selected among the students at the elementary level in the city of Tehran as accessible samples based on age, intelligence and the visual memory test. Then, intervention was administered through teaching by using computer games in the experimental group. By using the Andre Ray and Kim visual memory test karad, and in the manner of Pre-test and after-test pseudo-experimental plan with the control group, the effects of computer games have been studied and the results have been analyzed with the method of Covariance Analytical Statistics. The analysis of the results indicated that the computer games have a meaningful positive effect on the dyslexic students.
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