Volume 2, Issue 115 (4-2013)                   J Except Educ 1392, __(115): 45-50 | Back to browse issues page

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Azimi E. Designing Principles and the Role of Computer Games in Teaching the Blinds . J Except Educ 2013; 2 (115) :45-50
URL: http://exceptionaleducation.ir/article-1-74-en.html
Abstract:   (12420 Views)

  Teaching students with sensory disabilities have always been of interest to scholars and educational experts. One of the sensory disabilities is blindness. It should be noted that traditional methods of training these individuals do not have the necessary efficiency and it causes the reduction of motivation in the students. Thus, an evolutionary approach is necessary. Most computer games as interactive digital media in teaching the blind are considered to be an evolutionary approach to present. The aim of this research is to study the role of educational computer games and to present the principles of designing these games for teaching the blind. Some of the instances where these games can be used teaching the blind, include strengthening the auditory process, mental imagery, teaching academic subjects, navigation, positioning and the students' emotional role. That suitable In this study, some of these principles are presented. It is recommended games for blind students are produced and their impact on each of said cases are reviewed.

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Type of Study: Review Article | Subject: General
Received: 2013/Oct/Wed | Revised: 2014/Dec/Wed | Accepted: 2013/Oct/Wed | Published: 2013/Oct/Wed | ePublished: 2013/Oct/Wed

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