TY - JOUR T1 - An introduction to designing educational-computer games with the linguistics approach in the area of disorders especially in learning TT - در آمدی بر طراحی بازی­های آموزشی- رایانه ای با رویکرد زبان شناختی درحیطه اختلالات ویژه یادگیری JF - SEO JO - SEO VL - 5 IS - 118 UR - http://exceptionaleducation.ir/article-1-27-en.html Y1 - 2013 SP - 36 EP - 48 KW - Educational games KW - Computerized KW - Special learning disorder KW - Reading disorder KW - Linguistics approach N2 - The purpose of this article is to analyze the status of computer games with a linguistic approach in making schools smart for the students suffering from learning disorders with a focus on reading disorder. The authors will try to adopt an approach based on research and development and use their own and their colleagues’ educational and rehabilitation experiences. They also try to discuss the idea of using practical software in making schools smart for the students who suffer from reading disorder and by explaining the status of software's and educational-computer games geared towards specialized services in the area of learning disorders in smart schools in order to describe the designing and using the software for computer games in connection with linguistics and discuss the challenges and the strategies of learning and rehabilitation disorders in reading by taking advantage of computer games. Making schools smart and using functional software at the schools’ level is a new approach which has become one of the main concerns of Iran and some other countries’ guardians of education. Therefore, making schools equipped with useful rehabilitation and educational software's for students with special needs is an extra challenge that requires the interaction of the education and rehabilitation experts with the experts in computer sciences and new educational media.   Among children having special needs, there is a significant group who is studying in regular schools and presenting them with special educational and rehabilitional services makes it face limitations and harms. For example, their remedial and compensatory programs need. Technical activities and requires spending extra cost, hiring technical teacher and leaving the classroom repeatedly. And this is while in the direction of making schools smart, using new computer information technology can both minimize these damages and limitations and at the same time increase the efficiency and the improvement coefficiency of disorders.   It is important to mention that computer educational games and functional software that are designed based on the new ideas in pathology of learning disorders are able to solve problems of etymology, grammar, comprehension and reading speed in students having learning disorder and as a package of teaching aid in the schools to decrease the difficulties and the volume of the activities for both the special teacher and also the regular one. By doing so, the opportunity for repeating the exercises and teaching those skills disguised as computer games are provided for students suffering from learning disorder. M3 ER -